Common across the Digital World, Goblimon are sly Digimon that usually live in groups and make their way by ganging up on weaker Digimon and stealing from stronger ones. Their troublemaking ways don't extend to their own species; two Goblimon that have never met will quickly take to one another and cooperate. They can be found in just about any temperate environment, but like to gather in forest bowers, caves, and other shady, hidden places. If forced into the open or separated from their troupes, Goblimon prefer to run from confrontation. Their tactical intelligence is considered to be high for Child-level Digimon, and they are decent makers and wielders of tools, particularly the clubs they fashion for themselves.
Attacks: Goblimon have a variety of combat skills at their disposal, including the clubs they carry, use of tools in the environment, and rudimentary magic that can create fireballs and barriers. They can switch between these skills and adopt new ones easily.
Gobli Strike - Throws a large fireball from its hands like a bomb.
Gobli Rush - Charges the foe and attacks with its wooden club.
Living Shield - Creates a magical barrier to block attacks.
Goblimon
Type: Oni | Attribute: Virus
Profile:
Common across the Digital World, Goblimon are sly Digimon that usually live in groups and make their way by ganging up on weaker Digimon and stealing from stronger ones. Their troublemaking ways don't extend to their own species; two Goblimon that have never met will quickly take to one another and cooperate. They can be found in just about any temperate environment, but like to gather in forest bowers, caves, and other shady, hidden places. If forced into the open or separated from their troupes, Goblimon prefer to run from confrontation. Their tactical intelligence is considered to be high for Child-level Digimon, and they are decent makers and wielders of tools, particularly the clubs they fashion for themselves.
Goblimon has two subspecies, Shamamon and SnowGoblimon.
Attacks:
Goblimon have a variety of combat skills at their disposal, including the clubs they carry, use of tools in the environment, and rudimentary magic that can create fireballs and barriers. They can switch between these skills and adopt new ones easily.